Wednesday 27 April 2016

Abbas - Final Low Poly Model Textured

This is how the low poly model currently looks with the texture maps applied. I am extremely happy with how it turned out; the maps are by far the most successful I have ever done and I feel like this character is a huge leap in what I have achieved previously. I think the lighting that I set up in Maya really helps the textures and colours to pop more, so I will have to replicate a similar set up in Unity or Unreal, whichever I decide to present my character in. All that remains now is to rig him and pose him to add a hint of character and context to him, as well as build a small piece of scenery or a character plinth for him to stand on to further create a sense of place.

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