Saturday, 1 October 2016

NACE - Initial sculpting

I have begun the initial model for Nace in zBrush. I really like this workflow as the freeness and fluidity of zBrush allows me to evolve my design more organically as I work. I'm liking how he's looking but I don't think I've quite nailed the clean cut, Clone Wars-esque style yet. It needs to be much higher poly to give me a clean surface to work with, but this is good for a solid foundation to work on right now. The proportions all look good to me.

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