Saturday 24 September 2016

Concepting Nace

I have begun by concepting my first bounty hunter, Nace. I want him to look physically imposing as soon as the player sees him, to sell that he is a strong brute. I've done a number of traditional sketches as this is how I work best when it comes to producing a large volume of quick ideas. I will continue to use my A5 sketchbook to produce initial concept sketches before moving into zBrush to begin experimenting with sculpts. This means I can avoid any labour intensive work in Photoshop.

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