Wednesday, 3 December 2014
Maya Assessment: Terrace Progress
Added in all the roof skirting, which was nightmarish, but it already looks a lot more detailed with it on.
Maya Assessment: The Terrace
Progress is going well on the terrace, I have the main structure modelled, just need to get the front part done with all the balconies, and then go round and add details like the pillars and what not. I'm currently using placeholder colours just to give me an indication of what the structure is looking like. After that it's on to texturing, which I'm painfully average at. Yikes.
Maya: Chair and Table Texturing
Don't know why I've only just gotten around to posting these up on here, have had these done for a while. These were some of our initial modelling and texturing practices. I've actually changed the original design since, because I used these assets in my Unity level and wanted to make them look more office-like and neutral, rather than more intricate outdoor furniture.
Unity: The Quarantine Rebuild Progress
Still chipping away at this Quarantine rebuild, and I have to say, it's looking much better than the original, both from an aesthetic, and a design stand point. Finally got the level working in terms of actually making it possible to get from point A to B, so now I've made a start on coding, animating, and planning some interactive elements, as well as giving it a polish and making it look a little nicer. Overall, I'm actually happy my original corrupted.
Take this for example, here's the original. Yeesh.
And here is its handsome new version. So moody.
Sketchbook : Skeleton Anatomy
We were tasked with researching, observing, and finally illustrating the human skeleton. This was to encourage us to explore how the human form works; I looked in particular at how the different joints meet eachother, and the different lengths and proportions of the bones. This task really improved my understanding of the human anatomy, as I haven't really looked in depth at the human body and skeleton in years. I found that I had settled into a way of drawing wherein I often assumed certain proportions and shapes based on what I thought I knew, but this task has really helped develop my understanding, and from now on I think I'll definitely be using my knowledge of the skeleton to improve my character designs. I would also like to look at muscle structure closely at some point, as I think that is another area where my understanding has been somewhat fabricated in my mind, so I would definitely benefit from delving into the actual muscle structure of a human.
Here are some of my initial sketches which focused on detailed parts of the skeleton like the pelvis.
Here is the final anatomy illustration of a surprisingly cheerful skeleton, because apparently it's impossible to draw a skeleton without making it look like it's smiling (trust me, I tried).
Wednesday, 26 November 2014
Unity: Day One of the Quarantine Rebuild
Well, my whole Unity project was wiped out, somehow, and it doesn't look like there's any way of getting it back. So I spent the majority of today commencing the rebuild of my Winter Project level. Progress is moving on swiftly, and you know, it's probably going to be better than the original eventually. This has given me the chance to add more detail through the implementation of Maya models, and a lot of design choices I would have made in the original if I could have like building interiors and a larger sense of scale. So there's the silver lining. Sometimes, building a better world means tearing the old one down.
Monday, 24 November 2014
Proportions: Elf
Absolutely love how these turned out. I've always been aware of the head proportions rule, but I've never put it into effect or to good use, so when we looked at it closely in class, I thought it would be a good opportunity to give it a chance. I'm very happy with the results, and I'd probably say these are some of the best drawings I've done, definitely the best digital ones. I just felt a lot more comfortable drawing anatomy and the figure when I had the rough guidelines for proportions, which surprised me. I thought I'd feel restricted, but it instead made my drawings much more believable and a much better quality. I'll definitely be using it to proportion my drawings from now on, even when I'm drawing creatures and fantasy characters.
Proportions: Dwarf
For some proportions practice, we had to draw an elf and a dwarf. This is the dwarf, really happy with how this came out. About to make a start on the elf.
Sunday, 23 November 2014
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