Wednesday, 26 November 2014
Unity: Day One of the Quarantine Rebuild
Well, my whole Unity project was wiped out, somehow, and it doesn't look like there's any way of getting it back. So I spent the majority of today commencing the rebuild of my Winter Project level. Progress is moving on swiftly, and you know, it's probably going to be better than the original eventually. This has given me the chance to add more detail through the implementation of Maya models, and a lot of design choices I would have made in the original if I could have like building interiors and a larger sense of scale. So there's the silver lining. Sometimes, building a better world means tearing the old one down.
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