Wednesday 3 December 2014

Unity: The Quarantine Rebuild Progress

Still chipping away at this Quarantine rebuild, and I have to say, it's looking much better than the original, both from an aesthetic, and a design stand point. Finally got the level working in terms of actually making it possible to get from point A to B, so now I've made a start on coding, animating, and planning some interactive elements, as well as giving it a polish and making it look a little nicer. Overall, I'm actually happy my original corrupted. Take this for example, here's the original. Yeesh.
And here is its handsome new version. So moody.

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