Monday, 19 January 2015

Visual Arts and Design: Muscles

This week, much like the previous skeleton assignment, we were focusing on human anatomy to better improve our knowledge and skill when it comes to drawing the human form. This week we were focusing on muscles, as the nest logical step up from the skeleton. I quite enjoyed this assignment, partly because muscles are interesting to draw due to their very organic lines and curves, but also because it increased my knowledge of muscle structure, which will further improve my drawings. I began with some quick pen sketches focusing on the chest and leg, just to get to grips with drawing muscles, and to do more close up detailed drawings of the muscle areas.
This is my final illustration of the muscles.

Friday, 16 January 2015

Games Encounters: Spring Submission. 'Codename Balloon' preliminary concept art.

We're pitching the game as a flying game where you control a hot air balloon/airship and have to fight of the invading forces and avoid obstacles. The game is set high in the sky on floating islands, and our protagonist Marco is the sole defender of these aerial invaders. This was the original 20 minute sketch I did when I first came up with the idea.
Using this as a basis for style, and looking at games like Valiant Hearts for further influence, I revised the design, made Marco look older which was the original intention, and added colour. This is the result.

Visual Arts and Animation: Starship Enterprise

Managed to finish modelling the Starship Enterprise. I am really pleased with how this turned out as it looks exactly how I imagined it would, which tends to be rare when I'm modelling. I didn't have a texture to apply to the ship and I couldn't seem to find any good ones of the ship textures either, so I opted for a nice mental ray render and space background instead.

Monday, 12 January 2015

Personal Work: Lego Ant Man

To coincide with the release of Marvel's first Ant Man trailer, I decided to draw Ant Man in Lego form. Because that's kinda my biggest hobby.

Visual Arts and Animation: Starship Enterprise Progress

Our task for Maya this week was to model the Starship Enterprise from Star Trek, to the correct scale and proportions using reference images. I enjoyed modelling this, and I feel like my modelling has improved hugely. Here is the progress so far.

Visual Arts and Animation: The Lizard

Back in lessons after the christmas break. I was feeling a little rusty but we started back with a Photoshop painting tutorial of a lizard creature. We used a new technique of applying actual textures to our drawings to add depth and detail, this is definitely a technique I'll be using from now on as it blends really nicely and creates a huge amount of visible detail that would have taken a long time to paint by hand. I'm really pleased with how this guy turned out, and whilst it's still a little unfinished in places, I'm ready to move on and start something new where I can employ this method and put it into practice.

Thursday, 11 December 2014

Maya: Fish Rigging and Animation

Forgot to upload this. We were tasked with rigging and animating a fish. It was relatively straightforward and easy to manipulate.

Sketchbook - Independent Work

Throughout the term I've been doodling and sketching away in my own time, it's been good to be able to focus solely on art for once, it's made a massive difference in my drawing skills. So here is the best of the rest.

Maya Assessment - Final Render

Proud.

Maya Assessment - Terrace Progress

The terrace/temple/villa is complete! Grabbed some screenshots of the final detail which I added in since last time. The big difference since the last post is that I textured all of it; personally I struggle with texturing, it takes me a while to get my head around which way things should be turned and where things should be laid out, but I have to admit that by the end of this task I was a lot more comfortable at texturing, to the point where I will no longer shy away in fear from it. That's progress. It's actually pretty crazy how far I've come in just three or so months, before this course I'd never touched a single piece of 3D modelling software, and now I'm building tools, furniture and houses (and Lego men). This is probably the proudest I've been of all my work in a long while, I'm looking forward to next term!