Wednesday, 9 December 2015

Hylian Shield - Finished

The project is finished. I have imported my shield into a scene I constructed from Unreal assets, and have it lit and composed very nicely, and produced these final renders. I really love how the atmosphere and environment of the scene gives the object some context and makes it feel part of a world. This is by far the most satisfying thing I have made on the course so far, and I am really proud of the final product. It took a lot of work but it was definitely worth it, as I have produced my best work so far, and I hope to carry on working to this high standard.

Tuesday, 8 December 2015

Personal Work - Lego Fan Requests

Some more personal work I've been doing to boost interest in the upcoming game 'Lego Marvel's Avengers' on Twitter. This time it's Hercules, Kang the Conqueror and 3D Man, all characters requested by fans of the game. I find it really rewarding to translate these striking characters into Lego form, as it is essentially a different form of caricature.

Monday, 7 December 2015

Hylian Shield - Quixel Texture Pass

After creating my maps in xNormal, I was able to bring my low poly model into Quixel and begin creating some high quality textures. This was the most time consuming part of the entire project; I spent upwards of 25 hours on this part since Quixel was giving me so many problems. I eventually got my textures to work correctly and appear as they should so I could begin texturing my object. Once it was working smoothly I really enjoyed this part as it is very satisfying seeing the model take on a highly polished and detailed appearance. I applied a wooden texture to the back of the shield which gave it a very realistic aesthetic which I love, and the rest was a combination of different metal materials coloured and adjusted differently. Quixel is a great tool I would definitely use again as it has produced some of my best work. Now to get it into Unreal and light it in a scene.

Wolf - Box Art and Logo Design

Wolf - Final Concept Art

Hylian Shield - zBrush Modelling

Have to say I'm really happy with how the shield is looking now that I've added all the high poly detail in. The majority of the detail was sculpted by hand rather than using stamps and alphas as it removes the repetition that can sometimes occur. I did use an alpha for the wood and it created a really impressive texture which I'm fond of. I also imported an image of the Hylian crest and turned it into an alpha so the shield would have a faint impression of the crest like it had been painted on. I'm thrilled with how it's looking as it looks very authentic and exactly how I imagined it.

zBrush - Abbas

I added some more detail to Abbas, and he's starting to look much better. I like the detail in the beard and the subtle skin texture I added (although it's not very visible in these images), as it helps to remove the waxy look he had before. This is definitely a model I want to continue sculpting because I'm getting kind of attached and want to see how it ends up.